

It just shortens the process of making an animation in place. This addon has been developed to be a time saver, a convenience, a tool that can make your workflow easier. Well yes but not easier than a single click or a shortcut you would assign for it. Isn't making an animation in place fairly easy using the graph editor in Blender anyway? That's why in place animations are needed especially for game development. With the in place version of it, it looks like this: This is how character movement is handled in game engines in a nutshell.īut what if I use an animation that is not in place? In that case, this happens: You move this capsule component to move your character in the world and your character mesh just plays an in place walking, running or jumping animation accordingly. You control the root component of your character (probably an invisible capsule component). The thing with video games is, you don't control the character directly.

Also the name that will appear on the side panel can be changed in addon preferences.Addon still will be available in armature data properties in both cases.

